![]() Intelligence: Got removal, got card advantage, and is very deep. Cards I have not mentioned (Tier 3+) could be as good as Tier 2 cards depending on your curve/ deck theme but almost never as good as Tier 1 cards. I separated the cards into Tier 1 (Always Good –excellent on their own in all decks) and Tier 2 (Usually Good – can be excellent but may require more synergies/ theme focus). Give your deck slots to more consistent & reliable cards.Ībout 20 cards out of your 30 card deck will be made up of Commons (with 7 Rares, 2 Epics, and 1 Legendary I believe) so Commons influence my color ranking a lot. As falling too far behind on the board will often lead to your loss, you never want to clog your deck with cards you cannot play in the early game.ĭon’t pick cards that are not good without being played with Prophecy (: Ransack, Fate Weaver, Healing Potion). When Drafting, don’t prioritize cards costing 5-6+ even if they seem really good (such as: Legion Praefect, Chaurus Reaper). Save your removal to protect your important creatures, help you in unfavorable trade situations, or kill dangerous creatures in the Shadow lane. Prioritize putting bigger creatures into lanes to make favorable attacks into smaller creatures. Use this to push for damage if you are not in danger in case of your Guard guy getting silenced/killed. Using your Guard creatures effectively to force unfavorable trades sometimes results in the AI not attacking at all. Your existing guys cannot attack newly summoned enemies (=in Cover) no matter how much you are dominating the lane. If you are low in health, don’t forget to save your Guard creatures/removal spells for the Shadow lane. With smart play, you can take advantage of the special lanes better than the AI can. So Pilfer creatures and other creatures with abilities are safer than they would be vs a real person.Īs there is no way for the opponent to respond to your plays in this game (Instants in MTG, Quick Actions in Hex TCG), buffing your troops with Items to kill opposing troops is a sound strategy. :)ĭue to the AI’s aggressive nature, it’s important to draft a good curve of creatures (plenty of 2s and 3s) and establish board dominance from the get-go or fight to gain it back while making good trades.ĪI will almost always attack you instead of your creatures unless it has an extremely favorable trade. Feel free to add your own tips in the comments. Do note that these valuations are my impressions for Solo Arena (vs the AI) and may or may not apply to the VS Arena (which I have not yet tried). I couldn’t find much info out there so I thought I’d share a few things I picked up along the way. I’ve always enjoyed Limited play and making guides! So I played the Campaign till Chapter 14 (Solo Arena unlock) then went from Rank 9 to Rank 2 in Solo Arena with the max 9 wins in each run (5 of them without a loss).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |